Projects
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ATG
started in Fall 1998. We have been collaborating with faculty on the development
of instructional projects. You will find a list of our interactive multimedia
projects we have worked with the faculty members: Current Projects, Finished
Projects, and Prototyped Projects.
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Current
Projects
- Interactive
Multimedia Electronic Journal (IMEJ)
- In collaboration with Jennifer Burg of the Computer Science Department,
and Anne Boyle of the English Department.
IMEJ is a
pilot interactive multimedia electronic journal edited and produced
at Wake Forest University. One of the goals of
IMEJ is to
provide a peer-reviewed forum for innovations in computer-enhanced learning.
The role of ATG
is to provide expertise in the web & multimedia development &
design of the journal. We also meet with the Eidtors-in-chief
and the Editorial Board regularly.
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Finished
Projects
- Online Exercise
Template:
(Wake Forest loginID and password required)
The online exercise template allows faculty to set up online exercises
of various types (multi-answer or single-answer multiple-choices, short
answers) on the Wake Forest main web server easily. This online exercise
will record students' login name, answers to each questions, comments/questions
for the instructor. It also has an option of online grading. It will
send the student a copy of their own answers by e-mail so the student
can keep a copy of their own answers.
This online exercise template is useful for pre-class or pre-lab exercises
where the instructor can read the students' answers before class. The
instructor can ajust the lecture based on how the students answer the
pre-class exercises. This online exercise template was requested, and
is now being used, by several faculty from the Physics and Chemistry
departments.
It is also useful for online evaluation or questionaires. A modified
version of this template was used by the Library for the Fall 98 Freshmen
Thinkpad survey and quiz during the Thinkpad orientation.
- Streaming Videos
of Chemistry Lab Safety - Created in collaboration with Dr. Angela
G. King of Chemistry Department.
(Wake Forest loginID and password required)
- Streaming Audio
Synchronized with PowerPoint - Created in collaboration with Gordon
McCray of the Business School.
(Shockwave)
(RealAudio)
This PowerPoint presentation incorporates with RealAudio to give the
student an online PowerPoint presentation.
- Pictogram
- Created in collaboration with John Pickel of the Art Department. The
original analog assignment was developed by Page Laughlin, Associate
Prof. in the Art Department.
(Shockwave)
The online exercise allows students to select pictograms from a list
of thumbnails and drag them around on screen to create visual compositions.
It will be used for the Introduction to Studio Art Fundamental classes
in the Art Department.
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Prototyped
Projects
- Online Exercise
for Supply-Demand Concept - Created in collaboration with
Perry Patterson of the Economic Department.
(Wake Forest loginID and password required)
The online exercise allows students to drag lines on the supply-demand
graph, answer simple multiple-choices, short answers, etc. Their answers,
including the graphical, will be saved, and can be reviewed by the instructor
later.
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Emerging Technology
Evaluation
Here are the technologies
that we are interested in investigating at this year:
- Full screen
digital video
In anticipation of the enhanced video display capability of forthcoming
laptop computers, we are looking into the possibilities of introducting
technologies like DV, MPEG2 for creating contents that can take advantages
of this video enhancement. Two of the obstacles to wider adoption of
video in curriculum are the quality of the compressed digital video
and the multiple steps in creating digital video. The emerging of pure
digital video (DV) video camera with direct computer interface remove
the need of digitizing from tape (analog video), a process that some
of our users have difficulty with. The new DV format also has higher
resolution that makes full screen video feasible. Issues related to
the adoption of this new DV technologies, such as the requirement of
much larger intermediate storage using DVD-RAM, will be investigated.
- 3D input/output
This year, we also plan to look at ways to facilitate the adoption of
3D content creation. We will start with bringing in the 3D printing
device. With this new technology for prototyping, users can output 3D
objects to a miniature milling machine that can replicate the computer
model. We are also working on future plans to introduce force-feedback
devices to allow users to feel 3D objects on their computers.
- CrossPad
pilot training
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